To emulate a work is to devise a way of imitating the original look of the piece by completely different means. The term emulation can be applied generally to any refrabication or substitution of an artwork's components, but it also has a specific meaning in the context of digital media.
Variable Media Initiative - Glossary, p. 130-137
The idea with emulation is that if you can encode a way for a contemporary machine to run older software - incuding a computer's operating system - then you can skip migration, as the original software will always be playable - as long as it has been refreshed and hasn't physicaly been deteriorated
Dietz, 2005, p. 97
While [Jon] Ippolito values emulation as potentially too expensive and seems to put up with the ongoing dissociation from the original work -including authentic appearance (and we suspect: finding his pleasure in creative radicality), [Jef] Rothenberg argues rightly that emulation is the only way to provide total access to an existing document in its entire functionality. Such precision has in all respects its price: beyond doubt, [emulation] only apllies to pure data and software environments, and should never be transferred one-to-one to essential sculptural or installation artefacts that carry more or less substantial information aspects. (t)
Gfeller, 2004, p. 221
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